Prg Mbox Designer User Manual v3.6.1 User Manual Page 37

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MBOX
®
MEDIA SERVER USER MANUAL 29
PATCHING FIXTURES
Patching Overview
In order to control MBOX, it will need to be "patched" to a control console. Patching allows channels to be mapped to
the controllable elements of the MBOX environment. Use the following guidelines when patching:
+ One MBOX server running MBOX Designer v3.6 software requires at least 466 DMX512 channels.
+ At least one DMX512 universe per server is required for Single Output, Panoramic Wide, and Panoramic Dual
modes. (Refer to "Operating Modes" on page 18 for more information.)
+ At least two DMX512 universes per server are required for the Dual Independent mode.
+ By default, MBOX is configured to respond to Art-Net universe 0. This allows the server to respond to DMX512
data via the DMX to Art-Net converter built into the Dual I/O module. To control an MBOX server with Art-Net
rather than DMX512, choose a unique Art-Net universe for each server. This setting can be modified on the Setup
tab of the application (refer to "Setup: Control" on page 44).
CAUTION! For ease of operation, the many channels that make up one MBOX server are divided into multiple
fixtures. Unless you are an advanced user, it is strongly recommended that you patch all fixtures that are part of the
MBOX profile. If you do not patch all of the associated fixtures, undesirable results will occur! The chart on the
following page shows all fixtures that make up a single MBOX server. The fixtures must be patched in the order
shown.
Layer Guidelines
MBOX Designer allows up to 12 content layers. Use the following guidelines when patching more than six layers:
+ The use of more than six layers requires an additional universe of control data. This additional universe can only
be the next sequential universe to the one that the server is patched to. For example, if the server is patched to
universe 0, the additional layers will be controlled by universe 1. If DMX512 is being used, these two universes
must always be 0 and 1. If Art-Net is being used, any two consecutive universes may be used.
+ When using more than six layers, it is important that the server receive correctly patched data on the second
universe. If this is not done, layers seven and above will not receive appropriate values and will interfere with the
first six layers. Additionally, be sure the server is set to use only six layers if another server is being patched in the
next consecutive universe. The data to control a full server (including lighting fixtures, camera, etc.) will cause
problems if it is on the same universe that another server thinks its extra layers are patched to.
+ Additional layers must always be patched beginning at address 1 on the consecutive universe. The only exception
to this being Dual Independent mode where added layers are patched on the universe that corresponds to each
screen, immediately after the existing layers.
+ Additional layers have all of the functionality of the first six layers. However, the more layers used, the higher the
impact on the performance of the machine.
CAUTION! When using more than six layers, MBOX Designer will require a second Art-Net universe. The number of
layers can be changed at any time - even during a show - however, changing to more than six layers on the fly is not
recommended unless a second universe has already been patched. If this is not the case, strange results may occur.
Training Video: Mbox Media Server Training Video Chapter 4: Patching
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